Using newton with DX9
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Post by Using newton with DX9 on Jun 5, 2007 6:53:36 GMT 1
Hi
I need to run a game in Direct X9 (not C) and so I re-compiled the game in an earlier version of DBPro, but now newton seems to be working incorrectly. The ball in my games falls through the floor. Is there a way to fix this?
Thanks!
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Olby
New Member
Posts: 7
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Post by Olby on Jun 18, 2007 0:14:36 GMT 1
Have you tried to use previous versions of Newton also? Because as far as I remember DX9.0c was around for a long time and thus probably the latest Newton wrapper should work only with it.
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Post by omnxae on Aug 22, 2008 6:52:52 GMT 1
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Post by wowposter on Nov 8, 2008 13:50:22 GMT 1
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