chase
New Member
Posts: 1
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Post by chase on Dec 12, 2007 17:19:17 GMT 1
I'm in the middle of coding a hope-to-be soon BETA version of a game, and I run into a problem with positioning over multiplayer plugins such as tempest. Well... Positioning period.
I can't seem to figure out a way to update the positions of the vehicles. I've tried the Build Matrix, and set body to matrix or whatever the command was that went with it. The one thats supposed to position objects in newton, just as dbpro would position objects for itself.
I'm on the computer at school typing this so i cannot provide the source code, but what are some ways to position a rigid body? There aren't any dbpro objects associated with it so I can't just use object position x,y,z, or can i?
Basically when I start the Host side of the game, it loads up fine, and then i start another application of the game, and this time choose to Join a server, and when i join I appear in the on the host correctly, but on the "Client" when i load up the other players they all load in one spot, you can see what this would do with newton.
Any help?
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Olby
New Member
Posts: 7
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Post by Olby on Dec 29, 2007 20:02:22 GMT 1
although I coded one game using Newton it did not had multiplayer. So I actually cant help you in this question. I know that using DarkPHYSICS you could simply cal phy set rigid body position and place the object where you want why this doesn't work for Newton I don't know.
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Post by omnxae on Aug 22, 2008 7:00:42 GMT 1
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