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Post by djbneben on Jan 13, 2007 18:04:03 GMT 1
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Post by Kjelle69 on Jan 18, 2007 13:18:52 GMT 1
I think the problem here could be that you have to define the Newton World a bit bigger than you have. All physics are handled within the boundaries of the newton world. Outside it does not care about handling the collisions etc. Good when you have a HUGE map but only want to handle physics around the vicinty of the player.
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Post by djbneben on Jan 21, 2007 17:18:48 GMT 1
Ok, I will test and I keep you informed. EDIT: The probleme is always here...
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Post by omnxae on Aug 22, 2008 6:57:31 GMT 1
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