A little off-topic but: are you coding with Ogre now? Has DBpro community lost one of it's best Hero? :-/
Re on-topic: The screenshots looks impressives but the demo isn't working on my computer. I get this on report:
Error #: -2005530520
Function: D3D9RenderWindow::swapBuffers
Description: Device lost and not restored.
File: \Game programming\Ogre\ogrenew\RenderSystems\Direct3D9\src\OgreD3D9RenderWindow.cpp
Line: 427
Stack unwinding: <<beginning of stack>>
18:55:08: *-*-* OGRE Shutdown
18:55:08: FileSystem Archive Codec for ../../Media/fonts unloaded.
18:55:08: FileSystem Archive Codec for ../../Media/materials/textures unloaded.
18:55:08: FileSystem Archive Codec for ../../Media/overlays unloaded.
18:55:08: FileSystem Archive Codec for ../../Media unloaded.
18:55:08: FileSystem Archive Codec for ../../Media/models unloaded.
18:55:08: FileSystem Archive Codec for ../../Media/materials/scripts unloaded.
18:55:08: Zip Archive Codec for ../../Media/packs/OgreCore.zip unloaded.
18:55:08: Unloading library .\Plugin_GuiElements
18:55:08: Unloading library .\Plugin_OctreeSceneManager
18:55:08: Unloading library .\Plugin_FileSystem
18:55:08: *** Stopping Win32GL Subsystem ***
18:55:08: Unloading library .\RenderSystem_GL
18:55:08: Render Target 'OGRE Render Window' Average FPS: 0.083229 Best FPS: 0.083229 Worst FPS: 0.083229
18:55:08: Render Target 'Ogre/ShadowTexture0' Average FPS: 0.000000 Best FPS: 0.000000 Worst FPS: 999.000000
18:55:08: D3D9 : Shutting down cleanly.
18:55:08: D3D9 : Direct3D9 Rendering SubSystem destroyed.
18:55:08: Unloading library .\RenderSystem_Direct3D9
18:55:08: *-*-* Direct3D Subsystem shutting down cleanly.
18:55:08: Direct3D7 Rendering Subsystem destroyed.
18:55:08: Unloading library .\RenderSystem_Direct3D7
18:55:08: Unloading library OgrePlatform.dll
Note that the Ogre engine demos works. My specs: P4 2.3Mhz Windows XP sp2 ATI Radeon 9000 128 Mo Dx 9.0c
Any ideas?